Diana Voyer has worn many hats throughout her life, including game designer, games QA, electrical engineer, programmer, dungeon master, writer, puzzle designer, computer engineer, actor, vocalist, conductor, and composer.
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Destiny 2: The Final Shape
Features for which Diana was the primary test representative for Year 7 of Destiny 2 include: perk-based item denylisting, activity launch gating systems, performance and timeslicing improvements for Excision, and activity variable improvements.
Content for which Diana tested and provided design feedback for Year 7 of Destiny 2 includes: Salvation's Edge, Season 25 Dungeon, Excision (Grandmaster), Dual Destiny, Support Frame Auto Rifle, and unannounced content.
Diana's work during Year 7 of Destiny 2 produced zero bug escapes.
Destiny 2: Lightfall
Features for which Diana was the primary test representative for Year 6 of Destiny 2 include: Fireteam Finder (in-game LFG system) tech, activity tech test environment, player spawn system improvements, and difficulty tuning systems.
Diana also developed an automated spellchecking script for all game strings during Year 6.
Content for which Diana tested and provided design feedback for Year 6 of Destiny 2 includes: Lightfall campaign, Eager Edge perk interactions, and Weavewalk.
Diana's work during Year 6 of Destiny 2 produced zero bug escapes.
Destiny 2: The Witch Queen
Content for which Diana tested and provided design feedback for Year 5 of Destiny 2 includes: Bonfire Bash, 2022 Solstice armor focusing, The Witch Queen campaign, PsiOps Battlegrounds, and Savathûn's Throne World's environment.
Diana's work for Bungie during Year 5 of Destiny 2 produced zero bug escapes.
Bringing complex, mechanic-driven encounters and monsters to D&D for the first time, The First Oath takes players through some of the most iconic settings in the known planes in a frantic race against time to uncover an unknown adversary, decipher its plan, and stop it before it rewrites reality to its whims.
The First Oath features a sweeping 17-chapter adventure in the style of classics like Die Vecna Die! and Dead Gods, bringing characters from level 3 to level 18. It also includes:
An introductory adventure for levels 1 and 2
Adventure hooks and outlines for levels 19 and 20
Over 25 mechanic driven encounters
Over 50 new monster stat blocks
Thirteen unique and powerful magic items
Dozens of references to AD&D Planescape lore
Diana was the story architect, lead writer, and lead designer for The First Oath.
Treachery reigns in Eltabbar, where the characters cross paths with an old friend and new foes. Learning of a vast and labyrinthine manor house where the Zulkir of Illusion’s secrets lie, they hatch a plan for a good old-fashioned heist.
An invasion of Aglarond is forthcoming, but only the Red Wizards know all the details. Fortunately, an upcoming gala promises to provide answers for those with the subterfuge to extract them.
Parts 6 and 7 of the Obscured Devotions series.
Diana was the writer for Now We've Done It and We Almost Had It All.
Conflicts arising in both the Feywild and the Prime have caused some in both planes to call for a return of the Balance, and for new alliances between the fey and mortals. A seer new to the Moonshaes has prophesied your help in opening a new portal between these worlds. Are you up to the task?
Part 1 of the Earthmother’s Eye Trilogy.
Diana was the writer for A Reopened Eye and designed the overall story arc for the trilogy.